De-Bug
A downloadable game for Windows
The team
Ajmal Sarif: Artist (background and tiles)
Ashley Edwards: Artist (menus and collectables), Level Designer
Dale McAuliffe: Artist (enemies), Level Designer
Ivan Palazzo: Lead Programmer
Jules Rodrigues: Programmer, Level Designer
About the game
The game was made in occasion of the four-day Westminster Game Jam 2020, and was our first ever project made using Monogame. The theme of the competition was metamorphosis.
De-Bug consists in a platformer where a bug needs to eat honey droplets in order to evolve and gain new abilities. As a matter of fact, movement is the only mechanics available at the start of the game, while jump, attack and double jump are unlocked at a later stage.
The game features a tile map, moving platforms and three types of enemies with different movement patterns.
Additional info
Developed with Monogame 3.6
Supported platforms: Windows PCs
Requires .NET Framework 4.5 or above
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Ivan Palazzo |
Genre | Platformer |
Made with | Aseprite, MonoGame, Adobe Photoshop |
Tags | 2D, Pixel Art, Retro, Short, Tilemap |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Note: the game requires .NET Framework 4.5 or above
1) Download the .zip archive on your Windows PC
2) Unzip it
3) Run setup.exe to install the game
4) A shortcut to the game will be added to your desktop and start menu
5) PLAY!
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